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PDF Download Beginning .NET Game Programming in C#

PDF Download Beginning .NET Game Programming in C#

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Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C#


Beginning .NET Game Programming in C#


PDF Download Beginning .NET Game Programming in C#

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Beginning .NET Game Programming in C#

About the Author

Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can't believe people pay me to have this much fun!"

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Product details

Series: Books for Professionals by Professionals the Expert's Voice

Paperback: 752 pages

Publisher: Apress (February 2, 2004)

Language: English

ISBN-10: 1590593197

ISBN-13: 978-1590593196

Product Dimensions:

7.5 x 1 x 9.2 inches

Shipping Weight: 1.6 pounds (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

13 customer reviews

Amazon Best Sellers Rank:

#3,434,145 in Books (See Top 100 in Books)

I found this book to be perfect for me. I am a web application developer and do not have a lot of directx, graphic or game programming experience. Therefore this book really addressed my needs. I am already very familiar with C#, architecture, object oriented programming and design and this book really spoke to help me get a grasp on how I would go about writing a game, working with directx and graphics. The examples were great. The included code really helped to give a better understanding of how it all works together. David Weller, Alexandre Santos and Ellen Hatton have put together a very nice introduction for me. I liked that they chose a game that I was well known so that I was not caught up with learning the rules of a new game and could instead focus on the programming learning at hand. I also liked the examples for enhancing the games and suggesting ways to improve them. Game programming is a hobby of mine and will definitely take this knowledge to devising games that hopefully my kids will enjoy.

Quick Advice:Download C# Express from Microsoft's website, it is free right now. Also download the Summer 2003 edition of Direct X.Everything will compile except Space Wars 3D (I am so happy now, see below). I am missing files, its 3:00 am, I will look for my (or their mistake) in the morning.Also go to the Apress website to download all the code including the VB.Net version of the book. It seems they left out key files (Like images for chapter 3) for the C# version that you can get in the VB.net download.My Story:I got this book because I wanted to learn C# and have some fun. I certainly enjoyed the first 3 chapters. They were very nicely written and friendly, which is why I bought the book. I also like that the book explained the basic concepts clearly (which is all I am looking for right now). So far, fairly self-explanatory, follows with what I already knew and expected (it confirmed how I thought it all worked procedure wise).However, when I tried the book code in visual studio 2003 I kept getting errors. Mostly from me copying what the book had. I then had to tweak everything to get it to work. I later found it much easier to just load the code from the website. However, this does not help learning if you just compile and view. The step-by-step examples for the later chapters would have been nice for these early ones.After a short hiatus (6 months of wasteful job searching, which I am still on) I came back to work on chapters 4 onward. I found these to be very difficult to work with. I kept getting errors. After a few 5:00 am nights, I discovered it's not the code it is VS 2003 it just won't run it for some reason. Gives me a .net compilation error. I bet it has to do with patches or version differences of the .net framework.I was about to bag the book and write a bad review (mostly because I could not find quick help anywhere) when I decided to check Microsoft's website. After downloading their tools and converting the files to VS C# Express everything ran great. By the way, online resources say to use this with 2003, but I keep getting a greater version used error when working with 2003, so they must have done this in 2004. My advice on what to get is above.So after a bit a fun and a lot of short-term frustration I am happy once more and can continue my studies. My goal is not video games, but research and development for engineering. I just wanted a pretty way to render my results.To note, Direct X has had some major changes so the book is now dated, but the logic on Direct3D, collisions, and general procedures is still good. Direct Play is out, I am not sure about Direct Sound or Direct Input.When you buy a book you expect to get higher quality material then what you would find online. Overall, I would say it is better then some information I have found online, but it certainly lacks in certain areas such as better explanation on DirectX functions, though it does a good job where needed. For instance some spots in the DirectX documentation is lacking, the book does a good job of explaining those parts.Microsoft has plenty of new resources online now including better explanations on what was missing before, so I am unsure if this book is a buy anymore. I will say it is a good first start.

This text presented the concepts of game programming well. However, the examples available with the book were not complete. They were missing classes that need to be purchased/downloaded from a third party.Part of learning a new programming/technology concept is having a working model. This book failed this portion of the learning process

In programming, one of the single biggest applications is games. The speed of a multigigahertz cpu, plus vast memory and disk space gives you a huge drawing board. Also, since games are a mass market, then you want to code for Microsoft PCs.In response, the authors show how Microsoft's .NET environment and C# programming within it can be used to make viable games. They start by conceding that the fastest twitch games, like Half Life 2 or Doom 3, can't really be effectively coded using the book's Direct X methods. But they point out that C# is certainly adequate for other types of games.The book walks you through very basic game algorithms. If you've programmed games before, many of these ideas will be familiar. Like the fundamentals of detection of collisions between 2 objects on the screen.Naturally, since visuals are crucial, space is devoted to constructing 3D objects and rendering them with various textures. Frankly, for the pure graphics, the book only touches on the algorithms. You will need another text devoted to the latter. But within the space constraints of this book, there is an admirable job of conveying how to write games in C#.

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